This document outlines the different steps the players go through in the Pep's Playground experience. We also show the tentative UI for the different experiences. The UI is full of motion, uses the branding elements, colors and fonts from the campaign while keeping the energy up.


This is the set up for games if not being controlled or hosted by Top Baller and are running alone.
Games
Targets on the goal light up randomly. Guests have 5 attempts to hit the targets. The more targets they hit the better. Speed as a variable can also be integrated. TBD with Top Ballers.
Passing targets on the barricade light up randomly. Guests need to pass and hit as many targets as possible within 30 seconds.
The ball drops from the top of the cage. Players need to control it within the rings. The closer to the center ring, the higher the score.
Mechanics TBD by Top Ballers.

Scoring for 1v1 and Gunslinger to be discussed with Top Ballers on best way to calculate.
Demo mode added for testing day.



We are building the flexibility to be able to have a referee with Top Ballers handling score inputing and player check-in so the leaderboard gets updated with Top Baller activities in real time as they interact.
That would allow us to use the leaderboard as part of the show - where they can point to see the score reveal and who's leading etc.
We designed avatars that fit different profiles and can be used for check in if guest doesn't want to use their own photo.

EmiratesNBD and Visa lock up to be added unless specific logos are required. Will update accordingly.